Pretend to listen to the grievances of the staff representative. Choose, through multiple-choice events, how to interact with the different factions of the world.Choose the rules of your school: exemplary punishments, recruitment conditions, organic meals, paying dormitories.Fill your school with legendary creatures: dragons, fauns, pegasus, janitors.Upgrade your rooms with powerful artifacts like the World Tree Wood Table Set or the Soul Eater Bed.At the end of their studies, discover their future (necromancer, archimage, peasant.) according to the success of their studies, and win new bonuses. Push your students towards a glorious future.Select your students: traits, personality, alignment, wealth.and ensure their discipline with a dungeon. Manage the well-being of your students by building refectories, dormitories, rest rooms.Yield to the Shadow Deck to teach real discipline to all those nasty students.Choose the Alchemy Deck to boost the production of mana and potions.Use the Nature Deck to gain access to a wide range of magical beasts.Dive into the Deck of Light to take care of your students and teachers.Explore the Arcane Deck to access artifacts with strange powers and rooms that defy reality.Make choices and take advantage of opportunities to create a unique university. Access different decks according to the magic taught in your schools.Build your university using an original magic decks mechanism. Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of the orc tribes and the controls of the education authorities. Build your school, manage your budget, recruit teachers. In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy. What happened? Why? The game certainly doesn't want me to understand anything.Spellcaster University has been updated to version 1.03 the Pegasus Rider update. The one with druidism 2 and the one with enchantment 3 manage to kill the front demon, they both damage the shields of the demons facing them and decide to stop and stare until they're killed, too. The one with an array of mainly light and arcana uses his Elementalism 1 spell to damage the rat and a rear demon, the one with nothing but passives finishes the rat off, neither ever act again as the demons repeatedly attack. Three demons with heavy magic shields and a rat, and at this point I'm only allowed to play the cards I don't have any of or start the fight. It's probably just imps or a demonologist or something. Hey, it's just the 'nothing ambitious' dungeon so I'll try the third instead of fleeing. One that has two options requiring Demon and Demon to draw a pentagram, one option to cross through it and draw a demonic chamber, one option to turn around and go a different way for threat+3. I tried the sewers with a group that included two fairly diversely-skilled characters, one who had some passives but was only really around for his Heroism 2 and a fairly weak student because they'd bothered to learn both herborism and druidism and I liked the thought of healing every action while doing progressively more damage.įirst (and only) venture: a demonic chamber. I wish there was some kind of tutorial because I'm definitely missing something.
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